Struct InputEvent
- Namespace
- UnityHawk
- Assembly
- UnityHawk.dll
public struct InputEvent
Constructors
InputEvent(string, int, Controller, bool)
public InputEvent(string name, int value, Controller controller = Controller.P1, bool isAnalog = false)
Parameters
namestringvalueintcontrollerControllerisAnalogbool
Fields
controller
public Controller controller
Field Value
- Controller
isAnalog
public bool isAnalog
Field Value
- bool
name
public string name
Field Value
- string
value
public int value
Field Value
- int
Methods
ToString()
public override string ToString()
Returns
- string