Table of Contents

Struct InputEvent

Namespace
UnityHawk
Assembly
UnityHawk.dll
public struct InputEvent

Constructors

InputEvent(string, int, Controller, bool)

public InputEvent(string name, int value, Controller controller = Controller.P1, bool isAnalog = false)

Parameters

name string
value int
controller Controller
isAnalog bool

Fields

controller

public Controller controller

Field Value

Controller

isAnalog

public bool isAnalog

Field Value

bool

name

public string name

Field Value

string

value

public int value

Field Value

int

Methods

ToString()

public override string ToString()

Returns

string